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Nuclear Wars

Global RTS strategy

A whole planet is on your table. Silos armed, submarines silent, radars sweeping. Outsmart the AI — or challenge friends with a party code. Nobody wins. Lose less.

THE WORLD IS YOUR WAR ROOM

Nuclear Wars turns your room into a Cold War command center. A living 3D globe floats in front of you — drag to rotate, pinch to zoom, and fight the last war of humankind right at your coffee table.

PLAN. DETER. SURVIVE.

Every match escalates through three phases:
â€ĸ PHASE 1 — PREPARATION. Place your forces. Nothing moves, nothing fires.
â€ĸ PHASE 2 — COLD WAR. Submarines sail, radars watch, air defense goes weapons-free.
â€ĸ PHASE 3 — FULL EXCHANGE. Strategic strikes authorized. The end.

YOUR ARSENAL

â€ĸ MISSILE SILOS — launch ICBMs at planned targets, or switch to air-defense mode to intercept incoming strikes
â€ĸ RADARS — your eyes. You only see what your radars see: no radar, no intel
â€ĸ ABM BATTERIES — automatic interceptors; finite, and a massed strike will overwhelm them
â€ĸ SUBMARINES — invisible while submerged; plot a course and they follow it silently
â€ĸ AIRBASES — slow bombers, but six extra warheads the enemy has to shoot down

Firing reveals a unit's position — permanently. Every launch is a trade-off between striking power and staying hidden.

NOBODY WINS. SOME JUST LOSE LESS.

There is no victory in a nuclear war — only the side that loses less. Protect your population, erase the enemy's. When the clock runs out, the surviving population decides the match.

PLAY YOUR WAY

â€ĸ SOLO — take on 1 to 5 AI commanders across six continents of a fictional planet
â€ĸ MULTIPLAYER — create a Game Center party, share the code, and command against up to 5 friends (fill empty seats with AI)
â€ĸ AUTOMATCH — find opponents worldwide

BUILT FOR APPLE VISION PRO

â€ĸ A spatial battlefield in your room — walk around the globe, lean in to inspect a silo
â€ĸ Fog of war, missile trails, radar domes and burning cities in true 3D
â€ĸ A floating command HUD keeps the picture in front of you at all...

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